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09-05-2018, 17:16 | #10161 | |
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Quote:
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09-05-2018, 17:19 | #10162 |
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18.4.1
Prima ne facevo sui 90, poi con l'aggiornamento del gioco alla 1.05 e di Windows sono sceso a 83-84.
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Sometimes it is the people no one can imagine anything of who do the things no one can imagine. (Alan Turing) Pkappa Pc: R7 2700x, 16 Gb G.skill TridentZ RGB 2993 mhz 14-14-14-34, Rx Vega 64 8 Gb HBM2, Nzxt 340 elite, Asus MG279Q. Lord Fx: FX 8350, 16 Gb ram Hyperx 1866 10-11-10-30, Rx 580 8 Gb Nitro+ Sapphire, Corsair 400r, Samsung C24FG73. |
09-05-2018, 17:24 | #10163 | |
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Quote:
Magari sarà qualche incompatibilità fra questi driver e spring update, io pure ho qualche problemino di instabilità…penso che coi prossimi tornerai a farne 90 che saresti in linea
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09-05-2018, 19:10 | #10164 | |
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Quote:
Dovrebbero salire, male che vada pareggiarsi. Inviato dal mio SM-G935F utilizzando Tapatalk
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mmmmmmmmm |
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09-05-2018, 22:47 | #10165 |
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Iscritto dal: Nov 1999
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Prima ne facevo esattamente 87, siamo li, magari con la nuova release dei drivers si recupera anche questo piccolo margine.
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Sometimes it is the people no one can imagine anything of who do the things no one can imagine. (Alan Turing) Pkappa Pc: R7 2700x, 16 Gb G.skill TridentZ RGB 2993 mhz 14-14-14-34, Rx Vega 64 8 Gb HBM2, Nzxt 340 elite, Asus MG279Q. Lord Fx: FX 8350, 16 Gb ram Hyperx 1866 10-11-10-30, Rx 580 8 Gb Nitro+ Sapphire, Corsair 400r, Samsung C24FG73. |
09-05-2018, 22:59 | #10166 |
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Provato Conan Exiles (21:9 3440×1440P).
Tutto maxato nessun problema. Unico riscontro negativo sono i neri (di notte) ma credo sia piú una "palette cromatica" del gioco stesso. Inviato dal mio SM-G935F utilizzando Tapatalk
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mmmmmmmmm |
10-05-2018, 19:54 | #10167 |
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Iscritto dal: Nov 2002
Messaggi: 5152
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AMD Releases Radeon Pro Software Enterprise Edition 18.Q2
Today, AMD released the new Radeon Pro Software Enterprise Driver 18.Q2, continuing to protect the investment of IT professionals and buyers by providing significant performance improvements in leading professional applications, such as CATIA, Creo and Siemens NX, alongside enhanced security features and stability. Delivering on its promise to deliver quarterly driver updates, AMD's Radeon Pro Software Enterprise Edition 18.Q2 includes the following benefits: Improved application performance: Significant year-over-year performance improvements in leading professional applications, including Siemens NX (47 percent), Autodesk 3ds Max (44 percent), CATIA (37 percent), Creo (14 percent) and SOLIDWORKS (12 percent). Greater stability: The 18.Q2 driver delivers the quality and reliability that IT professionals demand. AMD's extensive ISV certification and real-world testing result in enterprise software certified on over 80 of the leading professional applications, along with zero issues reported from 99.99 percent of customers. Top-notch security, 24/7: Radeon Pro Software Enterprise Edition 18.Q2 delivers advanced security features, working in tandem with Windows Defender Device Guard when using Windows 10 Enterprise edition to help thwart malicious attacks, giving you added protection for your valuable intellectual property. Supports the Windows 10 April 2018 Update: The 18.Q2 driver is ready for when enterprises decide to roll out the latest Microsoft Windows update. New Windows versions of the Radeon ProRender plug-ins for Blender and Maya: Following the release of new macOS versions in April, AMD is introducing updated Windows and Linux versions of the Radeon ProRender plug-in for Blender, an updated version of the Windows plug-in for Maya, as well as updating the Radeon ProRender plug-in for 3ds Max. These plug-ins introduce several new features and enhancements including updates to the Uber and Light Shaders, support for volumetrics and interactive denoising - accelerating artists' workflows and ultimately making their lives easier. + info: https://pro.radeon.com/en/radeon-pro...grade-quality/ Ultima modifica di giovanbattista : 10-05-2018 alle 20:14. |
10-05-2018, 20:25 | #10168 |
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Città: Messina
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Rez installa subito
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10-05-2018, 20:28 | #10169 |
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11-05-2018, 00:28 | #10170 |
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https://www.techpowerup.com/244102/amd-releases-version-1-2-of-trueaudio-next-on-gith
cosa dicevo tra open e closed due post + su.....
https://gpuopen.com/trueaudio-next-v...posted-github/ https://github.com/GPUOpen-LibrariesAndSDKs/TAN TrueAudio Next Version 1.2 Now Posted to Github Posted on May 10, 2018 by Carl Wakeland audio, compute, GPU, OpenCL, performance, Radeon, TAN, TrueAudio Next We have posted the version 1.2 update to the TrueAudio Next open-source library to Github. It is available here. This update has a number of notable performance and feature improvements, and it reflects the enhancements built into the version of TAN supported in Steam Audio. In many ways, it represents a “coming of age” of TrueAudio Next. First, the audio convolution algorithm now includes a significant speedup option called the “head-tail” partitioned method. This arrangement allows an audio thread that submits a real-time audio buffer into TAN convolution to receive a response from TAN much more quickly than with conventional partitioned convolution. The majority of the computation overhead (the “tail”) occurs in the background, in between buffer submissions to TAN, and thus this method is very friendly to parallel processing. At the same time, it provides a significant latency overhead reduction and performance speedup, since the calling audio thread is not blocked waiting for the entire convolution to be calculated–only for a very short “head” portion. Many other optimizations were incorporated into the TAN Graphics Audio Acceleration Library (“Graal”) to minimize memory, buffer transfer and synchronization overhead. Notably, a significant performance improvement is realized when the IR kernel is updated dynamically while convolution is running. The latency overhead to the audio buffer calling thread is now only a short “head” calculation with a crossfade from the old kernel output to the new kernel output (illustration below). Next, the TAN GPU utilities library now supports AMD Resource Reservation, in which a configurable part of the GPU may be reserved for audio processing apart from the normal GPU compute resources. As explained in earlier blogs, Resource Reservation protects audio and graphics queues and compute resources from blocking each other, allowing them to coexist on the GPU as never before possible. Developers can now call a function to query a system’s TAN support and available resources, as well. Finally, a number of new samples are added to exemplify and streamline the process of building audio applications using TAN: Accelerated mixing. Mixing on the GPU with TAN can minimize buffer transfer overhead. 10-band EQ. IIR (Infinite Impulse Response) filter. Time domain convolution and doppler sample. We continue to work on exciting new optimizations for future releases. Meanwhile, we welcome contributions from others — please feel free to make a pull request to submit your own examples and optimizations for TAN. Carl Wakeland is a Fellow Design Engineer at AMD, specializing in audio and perceptual computing. Links to third party sites, and references to third party trademarks, are provided for convenience and illustrative purposes only. Unless explicitly stated, AMD is not responsible for the contents of such links, and no third party endorsement of AMD or any of its products is implied. Follow along with GPUOpen Ultima modifica di giovanbattista : 11-05-2018 alle 00:32. |
11-05-2018, 07:43 | #10171 |
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E intanto sbaviamo appresso a fortnite, competizione allo stato puro e alberi che spariscono a picconate
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11-05-2018, 08:05 | #10172 |
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Facevo una piccola considerazione
E' strano come tutte le versioni di vega, dalle apu alla 64, si possano occare allo stesso livello, cioè intorno ai 1700 Anche i ryzen 1 si fermano tutti intorno ai 4 GHz, dal 1200 al 1800x Davvero strano questo pp...
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11-05-2018, 12:36 | #10173 |
Bannato
Iscritto dal: Aug 2001
Città: Bergamooo...
Messaggi: 20089
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Era un po' che non visitavo il thread vega su oc.net
Leggo di più persone con 1697 mhz di boost con solo 1000 o 1050 mv e pure le hbm a 1100-1200 a 1050 vsoc..... dovrebbe consumare come un accendino a quei settaggi..... |
11-05-2018, 14:09 | #10174 | |
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Quote:
https://m.youtube.com/watch?t=69s&v=oWtHrT_yUNU C'é anche la prima parte
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12-05-2018, 20:04 | #10175 | |
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Quote:
La vera differenza sono i watt in più succhiati da Vega64.....
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12-05-2018, 20:09 | #10176 | |
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Quote:
Segno che Vega64 è bandwith starved... e non sfrutta appieno la forza dello shader core.
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12-05-2018, 21:19 | #10177 |
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Fortuna che ci sono sempre queste review dello zio peppe
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12-05-2018, 21:30 | #10178 |
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Però a vedere una Vega64 completamente stock ad aria (reference) mi piange il cuore
Ma AC Origins l'hanno patchato? io sapevo che andava letteralmente da schifo sulle AMD, da quel video invece si evince che a 1440p va praticamente uguale ad una 1080. EDIT: Stessa cosa Ghost Recon Wildlands, dova addirittura la radeon va piu' forte
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12-05-2018, 21:53 | #10179 | |
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Quote:
E poi stuttera abbestia.
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12-05-2018, 21:54 | #10180 |
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Ma c'ha ragione il nostro amico quando ripete gioco a tutto tutto maxato a 3440x1440. Qui è tutto un pianto su Vega e 1 fps di più e 1 fps di meno e mezzo undicesimo di una frazione di watt in più o meno de consumo. No allora se va due fps di più undervoltata allora vuol dire che non sfrutta il potenziale.
Mi avete convinto smetto di giocare e mi metto al muro del pianto e aspetto il prossimo link dimostrativo della assoluta nefandezza di Vega. Io lascio tutto default e me ne sbatto di queste minchiate da mezzo frame per secondo in più o in meno. Come sempre la scheda video la cambio quando non regge più alla risoluzione a cui gioco e dei bench nonmepuòfregardemeno. Sinceramente mi son stufato....
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