...dopo un pò di giorni, rieccomi...ho di nuovo testato la Matrox Marvel G400 16mb con 3DMark2000; col test volevo verificare soprattutto il Fill Rate della vga, con risoluzione 1024*768 16bit e 1024*768 32bit:
configurazione di test: AMD Athlon Thunderbird 1000, mobo Chaintech (chipset Via KT133), ram 768mb, Matrox Marvel G400 16mb, Windows XP sp2.
1024*768 16bit
Score: 2834
Game1 low: 56.4 fps
Game1 medium: 40.7 fps
Game1 high: 18.0 fps
Game2 low: 49.5 fps
Game2 medium: 42.4 fps
Game2 high: 29.2 fps
Fill Rate (single-texturing): 223.5 MTexels/s
Fill Rate (multi-texturing): 222.1 MTexels/s
High Polygon Count (1 light): 2541 KTriangles/s
High Polygon Count (4 lights): 2396 KTriangles/s
High Polygon Count (8 lights): 2132 KTriangles/s
8mb Texture Rendering Speed: 182.6 fps
16mb Texture Rendering Speed: 167.1 fps
32mb Texture Rendering Speed: 116.9 fps
64mb Texture Rendering Speed: not enough AGP memory
Bump Mapping (Emboss, 3-pass): 86.6 fps
Bump Mapping (Emboss, 2-pass): 107.7 fps
Bump Mapping (Emboss, 1-pass): 184.1 fps
Bump Mapping (Environment): 84.4 fps
1024*768 32bit
Score: 1862
Game1 low: 38.1 fps
Game1 medium: 27.1 fps
Game1 high: 11.8 fps
Game2 low: 29.1 fps
Game2 medium: 25.5 fps
Game2 high: 23.5 fps
Fill Rate (single-texturing): 130.6 MTexels/s
Fill Rate (multi-texturing): 136.3 MTexels/s
High Polygon Count (1 light): 2436 KTriangles/s
High Polygon Count (4 lights): 2326 KTriangles/s
High Polygon Count (8 lights): 2119 KTriangles/s
8mb Texture Rendering Speed: 107.4 fps
16mb Texture Rendering Speed: 106.5 fps
32mb Texture Rendering Speed: 83.6 fps
64mb Texture Rendering Speed: not enough AGP memory
Bump Mapping (Emboss, 3-pass): 49.8 fps
Bump Mapping (Emboss, 2-pass): 66.6 fps
Bump Mapping (Emboss, 1-pass): 108.4 fps
Bump Mapping (Environment): 57.0 fps
...ciao!
__________________
[AMD Athlon II X2 250][ASUS M4A78][SAPPHIRE HD5770][3DFX Voodoo 5 5500 64mb][XBOX360]
********************
|