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Old 27-11-2016, 20:52   #2
sertopica
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<Frequently_Asked_Questions>


>Se acquisto e scarico il gioco tramite Steam devo comunque installare Uplay?
Sì, Uplay è richiesto per l'avvio e l'attivazione del gioco.

>Come scarico le patch?
Le patch verranno automaticamente scaricate dal client sul quale ci si appoggia, ovvero Uplay o Steam.

>Ci sono dei drivers grafici raccomandati per giocare al meglio?
Sì, per le schede nVidia è consigliabile scaricare la versione 376.09 mentre per le AMD la 16.11.4.

>Il gioco va a scatti e le prestazioni in genere sono al limite del giocabile. Cosa devo fare?

Questa reiterazione del Disrupt Engine è purtroppo un macigno se si provano a spingere i dettagli. Prima di tutto provate ad attivare il "Filtro Temporale" che con una certa perdita di qualità e nitidezza dell'immagine, è capace di restituire anche 20 FpS. Si tratta di una tecnica di upscaling simile al cosiddetto Checkerboard Rendering utilizzato dalla Playstation 4 Pro. Se il gioco gira ancora male, evitate come la peste le ombre avanzate di nVidia che impattano pesantemente sul framerate, soprattutto le HFTS, bellissime a vedersi ma inutilizzabili con le generazioni attuali di GPU. Altre impostazioni killer sono gli "Extra Details" che migliorano la distanza di rendering dello scenario, incidendo fortemente sia sul carico della CPU che della GPU, e le Screen Space Reflections, che è meglio tenere su Very High e non su Ultra. Disattivandole del tutto si possono avere anche 15-20 FpS in più. È sempre bene anche tenere d'occhio il consumo della memoria video, che se satura potrebbe peggiorare ulteriormente le prestazioni.

>Le prestazioni in SLI/CF sono piuttosto deludenti ed il guadagno in prestazioni non corrisponde affatto a quella millata di euro che ho speso. Cosa posso fare?

Prima di tutto provate sempre a scaricare gli ultimi driver video, che potrebbero contenere un profilo CF/SLI aggiornato per WD2, insieme alle ultime patch per il gioco. Per chi ha una scheda nVidia provate a settare, dal pannello di controllo della GPU, l'Alternate Frame Rendering (AFR) su 2: alcuni utenti riportano un consistente miglioramento nelle prestazioni, a fronte di un po' di stuttering.

[WORK IN PROGRESS...]


<Patches & Updates>


>Patch 1.06.135.3 [2-12-2016] | Changelog:
Quote:
Today we have just pushed Title Update 1.06.135.3 for PC to the live environment to fix top known issues that have been identified since launch. This Title Update is now available to PC players.

This PC patch has the same fixes as the patch 1.06 for PS4 and Xbox One with a couple more fixes that are PC-specific. These two additional fixes are:

• Improved stability on AMD Crossfire systems – This patch fixes instability on Crossfire systems (AMD dual GPU systems).

• Fixed Donut NPCs Glitch – After downloading this patch, PC players will no longer see hilarious hordes of Donut people roaming the streets. Only a regular number of Donut people should now be seen on the streets.

This patch also has the same fixes as the latest console patch:

Online Performance

• [Performance] Game Crashing – This patch will have various crash fixes for a smoother gameplay experience.

• [Online & Multiplayer] Seamless Online – Players should now experience improved reliability of seamless online and matchmaking through the Multiplayer App.

• [Multiplayer] Activity Frequency – This patch fixes the issue of the cooldown resetting after a player dies while being the target of a hack during Online Invasions. Players should now experience regular cooldown times and a normal frequency of getting hacked during their gameplay.

• [Online Invasions] Target Detecting Hackers through walls using NetHack – Some players reported being able to detect Hackers through walls using NetHack during Online Invasions. This bug is fixed in this patch.

We hope you're having fun playing Watch Dogs 2. We’ve been loving seeing all the screenshots, selfies, and videos you’ve been sharing. So keep sharing all that great stuff with us on Twitter @watchdogsgame and the Watch Dogs subreddit.

Should you encounter any issues, please do not hesitate to check the Known Issues List, and report them in this forum section if they are not listed there. We appreciate you taking the time to help us improve the game.
>Patch 1.06.135.7 [8-12-2016] | Changelog:
Quote:
This patch and related issues it fixes are specific to the PC version of the game only.

This Thursday morning, we'll be releasing PC Patch 1.06.135.7, which is a follow-up to PC Patch 1.06.135.3 that was released on December 2nd. This patch focuses on making improvements to our integration of EasyAntiCheat that will make your experience smoother, without sacrificing security of online play. It also includes some bug and crash fixes, which we are continuing to investigate.



• Updates to EasyAntiCheat integration o Adds compatibility with MSI Afterburner (Guru3d RTSS v6.5.1, v6.5.0, v6.4.0, v6.2.0):

- Fixes [Crash on launch] EAC / DotLocal DLL error message issue

- Improves known issue [Multiplayer] Anti-cheat Software / Not Enabled. If you are still experiencing this issue, please review the FAQ

- Other compatibility improvements

• Mexican Spanish available for Steam players in Latin America

• Fixes [Steam] [Extra Content] Missing Content / Twitch, an issue that prevented Steam players who received the Twitch Prime bundle to see it as installed in-game.

• Fixes [Bug / Glitch] Full Gallery] known issue where players with Windows accounts with non-ASCII characters were seeing problems

• Fixes [Crash on launch] Disc Error / Steam issue - General stability improvements during gameplay (e.g. fixed a rare crash when firing a weapon)

• Fixes issues where Xbox One controllers were not being recognized properly via Bluetooth If you continue to experience any of these or other issues, please report on the official forums or contact us directly via customer support.
>Patch 1.07.141.6 [14-12-2016] | Changelog:
Quote:
Now that we’ve patched most of the issues identified at launch, it’s time to start including the fun stuff. This patch is being made in preparation for the first DLC, the T-Bone Content Bundle, but also includes free content, balancing to multiplayer game modes (particularly Hacking Invasions), and lots of bug fixes. As we move forward, we’ll continue to introduce free content updates for everyone outside of DLC offerings and will continue to make tweaks to the online experience based on our data analysis and your feedback. Title Update 1.08 will be available later this week.

Note: This patch will deliver Leaderboard rewards for those who earned them in Season 1 but did not receive the items. We’ve also had a talk with the “PULL OVER NOW!” policewoman and she agrees that it’s not necessary to repeat that command as frequently to get the point across. We’re all grateful.

New Features

Replay Missions - We’ve added a functionality that lets you replay any mission that is part of a Main Operation. This will let you relive your favorite moments or experiment with different playstyles.

Hacker Level - Your new Hacker Level is now displayed as a stat in Marcus’ phone, based on followers acquired. You can see another player’s Hacker Level when you profile them, and this will allow you to compare yourself against your friends.

Enemy Weapons – DedSec picked up blueprints for enemy weapons and now they’re all available to print from the 3D Printer - for a fee.

Select Difficulty Level - The first time you start a new game, you’ll be prompted to choose a difficulty level. As a reminder, you can change the difficulty level at any time in the Game Options app.

Tweaks & Balancing


Hacking Invasions
We made so many tweaks to Hacking Invasions we gave the mode its own section here. We tried some new things with this game mode and there’s been a lot of discussion since players started playing online. After reviewing the data and feedback, we’ve concluded that there are too many opportunities for the target to accidentally discover the hacker. This takes away from rewarding the skill of both the hacker and target; therefore, updates to Hacking Invasions are primarily focused on preventing the occurrence of accidental discoveries.

• Before the download is started:

o The target can no longer automatically profile the hacker or their RC.

o For the target player, in NetHack, the hacker’s RC is displayed as a neutral-colored object (instead of red).

o If the target does an action that reveals the presence of a hacker in their game the search zone is now 3 times bigger.

o To help the hacker to initiate the download while the target is moving in a vehicle, the hacker can now hold the hack button on the target for a distance up to 120m.

• During the download:

o Fixed an issue where the target’s name would be visible without having a line of sight on them.

o Fixed issues in NetHack that (in some situations) allowed the target to see civilians/hacker through the walls.

o To reduce accidental detection:

• In NetHack, for the target, a small delay has been added before showing the identity of the person being targeted.

• In NetHack, for the target, the targeting angle was reduced.

• Enemy player’s RC can no longer be profiled through walls.

• The red targeting line displayed between the enemy and their RC only appears when the RC is profiled, instead of just by targeting it.

• The hacker is warned when their RC is profiled: “RC WAS DETECTED: Your position has been revealed!”

• Hacker rewards: You’ll be rewarded based on the percentage of download completed, and you’ll get extra rewards if you escape. This also means that if your target disconnects or quits, you’ll still get some reward.

• Exploit: Fixed an exploit where the player could not be seen while in the water using the Nethack vision.

• Bug: Fixed an issue where the media player song would still play in Nudle Map while being invaded by another player, creating an exploit that allowed you to better identify when you’re being invaded.

• Bug: Fixed an exploit where the side activities icons would disappear from the world map if a player was being invaded.

Online

• Leaderboard: We want to showcase your leaderboard rank more prominently. Therefore, your leaderboard rank for each multiplayer activity is now displayed at the beginning and end of each match, and also in the Multiplayer app. This is a priority feature we want to improve, so you can expect future updates.

• Co-Op: We’ve made it easier to team up for co-op with a player that’s already in your session. Entering the vehicle of an allied player will prompt that player to team up for co-op.

• Co-Op: We’ve added difficulty level to online operations icons on the world map.

• You can now throw an IED on rooftops from street level. You can do this at any point, but as NPCs typically aren’t found wandering around on rooftops, this will come in especially handy in online game modes.

Other

• Shooting Mechanics: We’ve made changes to the shooting behavior so that shooting your weapon feels more satisfying.

o Improved weapon recoil, making for increased accuracy when firing multiple rounds.

o The sound of each weapon firing and bullet impact has been improved.

o Bullet tracers are more visible.

• AI: Improved AI sniper behavior by making them move less from cover to cover, meaning they’ll shoot more often.

• Localization: Larger fonts in Arabic and Chinese subtitles to make them more visible.

• Gallery: Minor graphical fixes to Camera and Gallery interface that will help you take better screenshots.
Bug Fixes

• Leaderboard rewards: If you earned a leaderboard reward in Season 1, it will be delivered to your inventory in this patch.

• “PULL OVER NOW!”: The loudspeaker policewoman will repeat this command less frequently.

• Wall Geometry Exploits: Players can no longer use motorcycles to pass through walls, and we’ve fixed other similar wall exploits.

• Broken missions/halted progression: Fixed progression-breaking issues for the following missions: Power to the Sheeple, Alcatraz Showdown, Infected Bytes, Just Making a Living, Get Back in the Game, Jailbird Blues, and Kicking it Old School. If you got stuck during any of these missions, you’ll be able to proceed now without starting over.

• Mass Sitara: Improved an issue where Sitara could be present multiple times in the Hacker Space during A Walk in the Park.

• Bounty: Fixed a rare issue where a Bounty could go on forever if the hunted player hid in Wrench’s garage.

• Bike Collision: Reduced the collision size on bikes so the player can drive closer to obstacles without bailing (time to find some trees and go nuts).

• Leaderboards: Fixed the description of the divisions in the leaderboards; percentage details were wrong.

• Invasion Rewards: Fixed an issue where you wouldn’t get the reward for neutralizing an invader without profiling them first.

• Co-Op: Fixed an issue where a player couldn’t get into a car while playing in coop.

• Improved performance and stability

• Minor graphical improvements

• Fixed multiple AI and traffic issues

• Several improvements on the GPS pathing

• Fixed multiple replication issues

• Fixed numerous minor audio and text issues in localized versions of the game

• Lots and lots of other minor bug fixes

PC-Only Updates

• San Francisco Fog (aka “Karl”): Fixed a timer bug that was causing the iconic fog to appear less often than intended. On the days it appears, it will show up around 6PM and disappear around 2PM the next day. In a future update, we’ll adjust and randomize its appearance times, so you can enjoy it more often. If you are eager to see it, you can always make the time pass faster by taking a nap on the sofa in the HQ.

o The fog is not turned on by default (due to high demands on your PC) and must be activated in settings.

• Improved performance on Crossfire systems (AMD dual GPU systems)

• Fixed various minor issues with the UI and text.

• Fixed minor issues with the HUD in multi-monitor mode

• Fixed various cases of reflections corruption.




>Patch 1.11 [9-02-2017] | Changelog:
Quote:
This patch introduces several free content updates, tweaks to online gameplay, improvements, and bug fixes and will be pushed to all platforms soon. It will also prepare the San Francisco Bay Area for the arrival of the Human Conditions DLC.

Because the Bay Area is very large, this patch is pretty hefty. As all of our online activities take place in a seamless world, we need to make sure everyone has the update so that we don’t split the community. The patch will be about 10 GB on both PS4 and XB1, and 14 GB on PC (PC specific updates in this patch can be found at the bottom of the article).

As a final note, we’d like to add that all present and future online DLC content is available in Guest Mode. If you don’t own the DLC, but your friend does, you can experience that content with them by having them invite you through the multiplayer app.

Now, on to the free updates, gameplay tweaks, improvements, and bug fixes included in this patch:

New Content and Features

• New World Locations – In preparing for the Human Conditions DLC, many new locations have been added or updated in the world map. We’re not going to list them all out here, but once this patch drops you may want to go exploring. Tweet us at @watchdogsgame to show us what you found.

• New Dances – Marcus loves to get down to his favorite tunes, and we thought it was unfair he only had one move to express himself. We’ve added new variations to his dance emote, that can be triggered by wearing different types of clothing.



•[B ]New Emotes[/b] – We’ve added two new emotes, Mock and Laughing, to give you more ways to communicate with other players. Just try not to, you know, be too much of a jerk about it.



• New Clothing – Speaking of expressing yourself, we’ve added 12 new clothing items across various shops, and 4 DedSec clothing items. Feel free to turn your swag on accordingly.



• New Ubisoft Club Rewards (For Honor & Ghost Recon Wildlands)– Two new outfits will be available in the Ubisoft Club, featuring designs celebrating the upcoming For Honor and Ghost Recon: Wildlands games.



• Bounty Hunter Respawn – We want to keep you in the fight a little longer. As a hunter, you’ll now be able to respawn once if killed while in pursuit of a target. You’ll respawn a safe distance away to rejoin the chase if you choose that option.

• Narrative – Without spoiling all of the fun in the patch notes, we’ll just say that if you’ve finished the story you should replay the last mission to watch a little extra something at the end.

Tweaks & Balancing

Leaderboards

We realized the leaderboard interface and user experience was not optimal, and some players were confused about how it works. For example, some people wonder why their rankings are reset, and it’s because there’s a new season every 3 weeks with new rewards to win. You can read this blog post explaining the leaderboard system in detail, but here’s what we’ve done to improve the overall experience:

• An end-of-season debrief message will display when you open the app for the first time after the season ends. It will show the rank you’d achieved and the reward you earned for that season.
o There will also be a notification in your phone when the season ends
• We’ve also reworked the overall clarity and legibility of the Leaderboard App. We’d be here all day listing every specific tweak, but you should see a noticeable improvement.

Multiplayer

• [Online Invasions] Display Online Invasion download zone before it begins – We want the hacker to be able to visualize the download zone when the attack is initiated. This will give the hacker a tool to be more strategic in their approach, helping to further balance the mode.
• [Online Invasions] No more Online Invasion radius trolling – Previously, hackers could pop in and out of the search radius without penalty to avoid being detected by the victim. This is a frustrating loophole that we’ve closed by adding a decreasing delay to return to the zone each time the hacker exits the radius (or goes into the water).
• [Bounty Hunter] Reduced co-op respawn advantage in Bounty Hunter – We applied the same respawn timer to Bounty Hunter targets that is present in Co-Op Missions. This should make the gameplay more balanced when there are two targets.
• [Bounty Hunter] Removed escape disadvantage for targets in Bounty Hunter – The police AI are no longer given the last known position of the target when a hunter enters their session. Previously, this made it very difficult to escape the police in this mode. Escape time has also been reduced, once the target loses line-of-sight from their pursuers.
• We nerfed shotties – We discovered through extensive playtesting and data analysis that automatic shotguns were overpowered in PvP modes. We’ve reduced the effective range to 40m to make it function more like an actual shotgun instead of a medium-range random sniper headshot generator. This adjustment also affects single player gameplay.
• IED/ElectroShock Notifications – You’ll hear a small noise when approaching either of these devices if they were placed by another player. You’ll still probably die if you’re close enough to hear it, but at least you’ll know what happened.
• Hackerspace camping addressed – It was possible for a player to barricade themselves in the shop adjacent to the SF Hackerspace since there’s only one entrance. Objects, a junction box and camera have been added to this area to minimize camping.

Other

• Shooting polish – We’ve made numerous improvements to the feel of shooting in the game, but nothing that impacts gameplay. Improved recoil experience, tweaks to bullet tracers, sound improvements, and more. Let us know what you think.
• Improved Car On Demand – Car on Demand vehicles will now spawn closer and in more convenient locations. Additionally, they’ll no longer spawn in redzones or mission layouts.

Bug Fixes & Performance

Stability / Crashs / Performance

• Improved performance and stability

AI

• When honking behind a car in the road, the car will switch lane if there’s enough room
• Bug fix for AI sometimes entering wrong state of combat a non-lethal takedown

Game Systems

• Fixed an issue where Bounty hunter in the Bounty event would not be rewarded the followers if the event was cancelled
• Fixed an issue where the player could get stuck inside the boats if he was high jacked by another player
• Fixed numerous edge case scenarios where the player could fall under the map
• Fixed an issue where the Auto-Hack bullets would not always work as intended
• Fixed an issue where some of the hacking options became momentarily unavailable after distracting a civilian
• Using the Mass vehicle hack as a car passenger will now clear the way in front of the driving player
• Tweaks on controllers trigger ratios for vehicle acceleration.
• Fixed minor graphical issues on some vehicles

Missions

• Fixed an issue where the introduction cinematic would not play when replaying Operation W4tched
• Fixed a problem that made it possible to order a car on the barge in operation Shanghaied

Localization

• Multiple Localization fixes

Online

• Exploit : Fixed an issue that allowed players to hack vehicles without consuming Botnets
• Exploit : Fixed an issue that allowed coop partners to reveal the location of the hacker in specific conditions
• Multiple Leaderboard Fixes

Side Activities

• Fixed a visual issue with circuit terminal path visual in the Greenhouses Coop mission layout
• Fixed an issue that prevented some users from completing the side operation Zodiac Killer
• Fixed an edge case issue where a prisoner in a specific coop mission couldn’t be freed

World / 3D / Graphics / HUD / Menus

• Fixed an issue where two specific pairs of pants in the Stach & Vine shop (Corsaire - Blanc + Cendre) were not added to the inventory after purchasing
• Fixed collision issues in Alcatraz
• Fixed numerous minor graphic issues in the world
• Fixed multiple HUD and interface related issues
• A ton of world issues fixed. (Out of map, misplaced items, floating, etc.)

PC-Specific Updates

• [Video Options] SMAA T2x – This patch adds new Post-Process Anti-Aliasing mode – SMAA T2x, improved version of SMAA with a temporal component. As SMAA T2x uses temporal techniques, it doesn’t work with Temporal Filtering turned on.
• [Video Options] Dynamic Particles – This patch adds new video option that allows to turn off dynamic particles, like leaves and effects of bullet hits.
• [Controls Options] Camera auto-centering – This patch adds two new mouse & keyboard options that allow to turn off camera auto-centering while driving and sprinting. Some default bindings were changed: [F9] and [F10] are now used for Mock and Laugh emotes. Song Sneak action is now assigned on [Backspace], and Tutorial action is assigned on [Home].
• Fixed various minor issues with flickering, multi-monitor modes, UI, text and gamepad controls.
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