View Single Post
Old 03-04-2019, 19:20   #68
michelgaetano
Senior Member
 
L'Avatar di michelgaetano
 
Iscritto dal: Jun 2007
Città: まったく、必要なのか? Trattative: 40
Messaggi: 28220
Quote:
Originariamente inviato da capitan_crasy Guarda i messaggi
In questi ultime ore sono uscite svariate notizie su DA4, un po basandosi sull'articolo di Kotaku, un po su presunte gole profonde o sedicenti ex dipendenti.
Alcune sono talmente ridicole che non meritano neppure una segnalazione, altre plausibili ma basate sul niente...
Insomma restiamo in stand-by e vediamo se esce qualcosa al E3...
C'è un'unica fonte ed è l'articolo di Jason Schreier sullo sviluppo di Anthem. I passaggi principali dedicati a Dragon Age sono svariati, li "nascondo" sotto sotto spoiler perché non rilevanti al nuovo gioco:

Spoiler:
Quote:
Among those who work or have worked at BioWare, there’s a belief that something drastic needs to change. Many at the company now grumble that the success of 2014’s Dragon Age: Inquisition was one of the worst things that could have happened to them.

The third Dragon Age, which won Game of the Year at the 2014 Game Awards, was the result of a brutal production process plagued by indecision and technical challenges. It was mostly built over the course of its final year, which led to lengthy crunch hours and lots of exhaustion.

“Some of the people in Edmonton were so burnt out,” said one former BioWare developer. “They were like, ‘We needed [Dragon Age: Inquisition] to fail in order for people to realize that this isn’t the right way to make games.’”
Quote:
BioWare first shifted to Frostbite for Dragon Age: Inquisition in 2011, which caused massive problems for that team.

Many of the features those developers had taken for granted in previous engines, like a save-load system and a third-person camera, simply did not exist in Frostbite, which meant that the Inquisition team had to build them all from scratch.

Mass Effect: Andromeda ran into similar issues.
Quote:
By the end of 2014, those projects were all canceled, and BioWare had enacted an initiative that it called “One BioWare”—a plan designed to get all of the company’s studios working in tandem.

Many of BioWare Austin’s staff moved on to Dragon Age: Inquisition downloadable content and then Mass Effect: Andromeda.

By early 2017, around the time Söderlund was demanding to see that new demo, most of BioWare Austin was officially on Anthem, helping with just about every department, from cinematics to storytelling.

Quello importante per il futuro Dragon Age è questo, grassetto mio:

Quote:
On June 29, 2017, BioWare’s Mark Darrah published a tweet that may seem odd today. He noted that he was the executive producer of the Dragon Age franchise, then gave a list of games he was not currently working on: ”Anthem; Mass Effect; Jade Empire; A DA Tactics game; Star Wars…”

The implication was that Darrah was producing Dragon Age 4. At the time, this was true. This iteration of Dragon Age 4 was code-named Joplin, and those who were working on it have told me they were excited by creative director Mike Laidlaw’s vision for the project.

But Anthem was on fire, and by October, BioWare had decided to make some massive changes. That summer (2017), studio general manager Aaryn Flynn departed, to be replaced by a returning Casey Hudson. As part of this process, the studio canceled Joplin. Laidlaw quit shortly afterward, and BioWare restarted Dragon Age 4 with a tiny team under the code name Morrison.

Meanwhile, the studio moved the bulk of Dragon Age 4’s developers to Anthem, which needed all of the company’s resources if it was going to hit the ship date that EA was demanding. Mark Darrah was then installed over game director Jon Warner to become executive producer on Anthem.
Quote:
And Anthem needed to be finished. By rebooting Dragon Age 4 and moving almost all of BioWare’s staff to Anthem, the studio, now under new leadership, was doubling down. Decisions had to be made that would get the game out the door, no matter what that meant cutting. There was no more time for ideation or “finding the fun” in prototypes.
Quote:
In the weeks after launch, BioWare’s Austin office began taking over the live service, as had always been planned, while BioWare Edmonton staff gradually started moving to new projects, like Dragon Age 4.
In sintesi, Bioware fino all'estate 2017 era al lavoro su DA4 con un gruppo di sviluppatori guidato da Darrah e Laidlaw, "Joplin" il nome in codice del progetto.

Quando EA ha "scoperto" che Anthem era allo sbando, ha messo Darrah a capo di Anthem, ha spostato il team che lavorava su DA4 su Anthem perché serviva chiunque dati i tempi stretti, e Laidlaw è uscito dalla compagnia. Joplin è qui morto, e il progetto DA4 è stato riavviato col nome in codice "Morrison" e affidato ad un piccolo team.

Uscito Anthem quest'anno, Bioware Austin (che ha esperienza dato SWTOR etc) rimane su Anthem per dedicarsi agli aggiornamenti successivi, mentre Edmonton esce dallo sviluppo di Anthem e passa ad altri progetti, tra cui DA4.

Tutto questo è confermato. Schreier è per molti il migliore giornalista investigativo al mondo lato gaming, i suoi pezzi precedenti su Bioware sono tutti stati confermati, e Bioware con la sua patetica risposta non ha detto "non è vero", ma "i media così facendo ci danneggiano". Le "gole profonde" e "sedicenti ex-dipendenti" sono le 19 fonti dell'articolo, e l'anonimato è alla base del giornalismo investigativo perché l'alternativa è trovarsi la compagnia multimiliardaria a mandarti in mezzo ad una strada per le spese legali.

Se poi testate nostrane o chi per loro si sono inventate altro non lo so non seguendole, ma se vi limitate a quanto quotato in questo post avete le uniche informazioni confermate circa lo sviluppo del nuovo Dragon Age.
michelgaetano è offline   Rispondi citando il messaggio o parte di esso