Discussione: Star Swarm Benchmark
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Old 02-02-2014, 13:32   #30
RedPrimula
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Iscritto dal: May 2012
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Originariamente inviato da Zappa1981 Guarda i messaggi
come da tue impostazioni

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Alessio\Documents\Star Swarm\Output_14_02_02_1340.txt
Version 1.00
02/02/2014 13:40
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: AuthenticAMD
AMD FX(tm)-4100 Quad-Core Processor
Physical Cores: 2
Logical Cores: 4
Physical Memory: 17109422080
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 8681

Average FPS: 24.11
Average Unit Count: 3706
Maximum Unit Count: 5554
Average Batches/MS: 372.28
Maximum Batches/MS: 796.78



e poi

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Alessio\Documents\Star Swarm\Output_14_02_02_1348.txt
Version 1.00
02/02/2014 13:48
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: AuthenticAMD
AMD FX(tm)-4100 Quad-Core Processor
Physical Cores: 2
Logical Cores: 4
Physical Memory: 17109422080
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 14211

Average FPS: 39.47
Average Unit Count: 4269
Maximum Unit Count: 5418
Average Batches/MS: 714.60
Maximum Batches/MS: 1593.77
Average Batch Count: 21498
Maximum Batch Count: 102522
===========================================================
Il dato più interessante sono anche qui i total frames, segno che mantle fa davvero quello per cui è pensato. A parità di frames totali generati avremo un frame-rate ancora più elevato quindi.
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