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Ragazzi ho letto un po di pagine ma non ho capito una cosa.
Posso affiancare ad esempio ad una gpu ati (nel mio caso 4870) una ppu nvidia (nel mio caso 8800gt)? |
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qualcuno ha provato il tutto pure sulle gpu mobile dei notebook supportati?
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ciao uso vista 64 bit e ho installato i driver 177.41 con physic sulla mia xfx 8800 gts xxx 512mb .... mi trovo benissimo; sono usciti driver nuovi ??? .... miglioramenti ???? :confused:
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hai vista o xp? |
per installare i 177.41 sulla 8800 gts dovetti modificare il registro ..... ho scaricato i 177.83 devo modificare qualcosa o si installano direttamente ??? mi conviene disinstallare i vecchi prima di installare i nuovi ???
grazie anticipatamente :ave: |
scusate doppio post !!!
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Forceware 177.92 with Physx v8.08.18 out
Link
Release notes: Supports GeForce 6-series, 7-series, 8-series, 9-series, and 200-series GPUs, including the newly released GeForce 9800 GTX+, 9800 GT, 9500 GT, and 9400 GT GPUs. Adds support for NVIDIA PhysX acceleration on all GeForce 8-series, 9-series and 200-series GPUs with a minimum of 256MB dedicated graphics memory (this driver package installs NVIDIA PhysX System Software v8.08.18). Experience GPU PhysX acceleration in several full games and demos today by downloading the GeForce Power Pack. Adds support for 2-way NVIDIA SLI technology with GeForce GTX 200-series GPUs on Intel® D5400XS motherboards. Supports single GPU and NVIDIA SLI™ technology* on DirectX 9 and OpenGL. Supports CUDA™. Supports Folding@home distributing computing application. Download the high performance client for NVIDIA GPUs here and join the NVIDIA team: #131015. Supports GPU overclocking and temperature monitoring by installing NVIDIA System Tools software. Includes several 3D application performance improvements. The following are examples of improvements measured with v177.92 WHQL versus v175.19 WHQL driver: Single GPU increases up to 11% in 3DMark Vantage (performance preset) Single GPU increases up to 11% in Assassin's Creed DX10 Single GPU increases up to 15% in Bioshock DX10 Single GPU increases up to 15% in Call of Duty 4 Single GPU increases up to 8% in Enemy Territory: Quake Wars 2-way SLI increases up to 7% in Bioshock DX10 2-way SLI increases up to 10% in Company of Heroes: Opposing Fronts DX10 2-way SLI increases up to 12% in Enemy Territory: Quake Wars 2-way SLI increases up to 10% in World in Conflict DX10 Includes numerous 3D application compatibility fixes. Please read the release notes for more information on product support, features, driver fixes and known compatibility issues. Users without US English operating systems can select their language and download the International driver here. *Note: Quad SLI technology with GeForce 9800 GX2, 3-way SLI technology, and Hybrid SLI technology are only supported on Windows Vista. |
se vanno meglio dei .83 (ottimi) ben vengano, chi fa la cavia?:D
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Sono tornato, ed ho aggiornato la prima pagina. :)
C'è qualcosa che mi sono perso che vale la pena aggiungere? :stordita: |
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Nvidia’s Roy Taylor talks about PhysX
Written by Fuad Abazovic Monday, 25 August 2008 23:20 Nvision Interview: 25 games before Xmas and 25 more in Q1 09 We had the privilege to start our Nvision show by talking to Vice President of Content Relations, Roy Taylor, and we spent quite some time talking about The Way It’s Meant To Be Played with a big focus on PhysX. There are about 25 games coming out supporting PhysX before the end of the year and another 25 between January and March 2009. This is an impressive number but Physics in games is tough for developers and here is one reason why. Today’s games have what we can call fixed state physics, and Havok or any other physics API is not running on a GPU can’t make physics scale. To enable scaling developers must construct objects with this in mind from the beginning of the development cycle. This is why it’s taking time to get really dramatic physics into games but when the arrive they will be so impressive. For example, if you want to blow up a car into a hundred pieces you have to model the car from a hundred pieces. The base line experience for a console or software PC physics on a CPU will be fixed at the lowest common denominator. This might mean only destroying the car into 10 of the 100 available pieces. As you can see everything in San Jose is green. With Nvidia’s PhysX and a high-end card you will be able to use all of the 100 pieces available. Blow the car into 100 pieces with Geforce 9800 GX2, while with a card such as 8800GT you might be limited to 50. The high-end card will make PhysX better and this is a simplification that can help us illustrate why it is taking so much time to make physics look so dramatic and cool. It is also why the recent announcements of Emergent’s Gambryo, the second biggest selling game engine after Epic (Unreal engine 3), which, of course, also uses PhysX. With this kind of dramatic game play included when possible it's easy to see why Nvidia is having so much success to establish a PhysX as a new standard. Roy was kind enough to share some videos with me where you can see a very good in game Physics, such as in cloth destruction and particle effects. We have seen some very realistic explosions, better than anything we’ve seen in games today and it is really cool to see that your machine gun can tear a flag apart. We hope that Nvidia will show these videos soon enough, but we can tell that it does looks great. |
ragazzi qualcuno sa se i nuovi 177.92 li faranno whql?
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ok ragazzi fatemi capire....io ho una gtx280 se prendo una 8500gt la posso usare come PPU ma devo collegare le due in SLI o pure no? inoltre devo avere VISTA o funziona pure su XP?:fagiano:
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a mio parere comunque con una GTX280 al momento non ti serve una scheda per la fisica, puoi caricare tutto sulla tua GPU. |
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