Presentazione NBA 2K22
Hanno presentato le cover della nuova edizione in uscita il 10 settembre L
La versione PC dovrebbe ancora essere LAST GEN :cry: :cry: :cry: Che s’ammazzino sti stronzi, non vedranno nemmeno una lira dal sottoscritto nemmeno quest’anno :mad: |
Quote:
non ci posso credere fonte???? ma porco il demonio porco |
Quote:
Veramente deluso, credevo nella versione next gen visto anche il precedente cambio generazionale 2K13 -> 2K14 dove solo per il primo anno il PC è stato last gen |
Al di là della legittima delusione nel vedere come noi PCisti veniamo considerati da questi stronzi di 2ksport ai quali da 10 anni regaliamo soldi per una serie di copia/incolla neanche sempre riusciti... la Next Gen 2.0 cosa ha portato in realtà al gioco?
Nba2k21 è stato una porcheria sia su pc (last Gen) che su console (next gen). |
Quote:
A questo punto ho perso ogni speranza perchè la old gen sarà al più un 2K20.3, aspettiamoci quindi: solite animazioni, solite lacune dell'IA, ecc. Poi non è che lo facciano pagare poco, sti stronzi vogliono 59,99$ per un prodotto che come dici tu, cosa porterà di nuovo? Una beata minchia [cit.] E intanto i miei soldi (e quelli di tanti altri) li vedranno ancora l'anno che verrà. |
Ah, questo è sicuro anche da parte mia.
Saranno nuovamente costretti a darlo a Epic Store per uno dei loro settimanali giochi in regalo, come è successo col 2K21. :p |
Credo sia giusto nell'ottica 2k cercare di frenare il mercato pc.
Alla fine, facendosi 2 conti in tasca, il PC è vero che ha il 65% delle copie nei primi 8 mesi ma quante a prezzo pieno? Cioè, 2k21 su PC ha 4 volte la user base delle console ma l'ha raggiunta oggi, dopo che è stato regalato o comunque svenduto. Probabilmente loro vogliono vendere tante copie a 80€ nei primi 2 mesi. Su PC non accadrà mai, l'utenza è statisticamente più adulta e quindi non ha fretta e capisce meglio il valore reale di un prodotto. Scelta che fa incazzare ma non fa una piega. |
Quote:
Edit: anche Fifa22 sarà old gen su PC...e chi li ammazza questi... |
Quote:
|
Da utente PC dico, tecnicamente parlando:
tu fammelo uscire nella versione migliore, poi se ho un PC all'altezza lo giocherò lì, altrimenti per chi possiede una macchina poco performante, potrà sempre acquistarlo per consolle, no? Comunque sappiamo che il discorso non è prettamente tecnico ma di marketing, ovvero pochi giocatori PC giocano online e fanno microtransazioni per esempio. Basta vedere qua sul nostro forum, ci preoccupiamo tutti del gioco offline, degli schemi delle squadre, tendenze dei giocatori. |
EA docet...
|
Anche per me delusione ... speravo in un innovazione su PC ma penso che oramai la versione PC gli interessa poco... e sto seriamente oramai valutando di prendere una Ps5 tanto le innovazione nei giochi si è capito li faranno solo la ... vedi anche Fifa...
Inviato dal mio SM-G998B utilizzando Tapatalk |
... che poi... innovazioni... mah... queste versioni next gen mi sembrano tutte delle mezze fregature.
Passaggio epocale un par di palle. |
In effetti anche se prendi la versione 21 next gen, poi alla fine non differisce troppo dalla old gen ‘21 ed anche dalla versione 20; parlo a livello di gameplay.
Io ci vedo poco o niente del famoso “build from ground” per la versione next gen anche senza averlo giocato. Sono troppi anni che ci gioco ed anche l’occhio è oramai allenato nel vedere troppe animazioni riciclate dalla versione 20. Come parziale attenuante posso riconoscergli che questo ‘21 è stato il primo giro di “next gen” ma sono comunque convinto che il motore grafico sia quello di sempre. Vediamo nel ‘22 cosa ci porterà soprattutto per la versione old gen. Ah forse una cosa positiva ci sarà, la scomparsa dell’iter do meccanismo di tiro con mira della versione ‘21. Ricordo un sondaggio via Twitter di Mike Wang dove ben l’83% dei votanti ha risposto che il nuovo sistema di tiro non lo vorrebbe nella nuova versione. |
Molto più semplice da realizzare e meno dispendioso un boost alla veste grafica che focalizzarsi sul miglioramento delle dinamiche dell'IA
Inoltre il miglioramento tecnico è immediatamente percepibile dai trailer, e le SH puntano moltissimo ai pre-order |
What?? nba 2k22 e fifa old gen??? Attendiamo PES la prossima settimana e praticamente per gli sportivi non ha più senso il PC.
Aggiornare il 2k20 al 2022 non è facile per i limiti di DB giocatori temo |
Quote:
Inviato dal mio SM-G998B utilizzando Tapatalk |
Quote:
|
Quote:
Potrebbero mancare troppi giocatori per completare le rose, pensate per esempio al prossimo draft. Non |
Il problema del database è che già per poter inserire i giocatori nuovi del 2020 ho dovuto sovrascrivere dei giocatori (quelli più vecchi o scarsi o ritirati).
Sono arrivato abbastanza al pelo, inserendo altri rookie dovrei sovrascrivere dei giocatori in attività, cosa assurda. Purtroppo è l'ennesimo limite di un gioco fatto per tutti meno che per gli appassionati veri, e un gioco che oltretutto dopo 2 anni disattiva i server e non rende più possibili di fatto i download e gli aggiornamenti. Mi spiace ragazzi... |
Quote:
|
Quote:
Il mio timore è che già facciano fatica a proporre qualcosa di veramente innovativo su next gen e figurati se si sbattano per la old gen. Comunque in questo primo anno di next gen la distanza fra le due versioni non è che fosse così clamorosa, anche se ho letto che bisognava provare le nuove versioni per giudicare, per sentire il felleing e bla bla bla. Mah, io ho invece visto la fiera del riciclo delle animazioni, movenze, ecc. alla faccia dello slogan già citato "built from the ground" In più ho letto malissimo circa il comportamento difensivo della next gen, qualcuno diceva che la IA della old gen per certi versi fosse migliore. Boh, vedremo :rolleyes: |
Quote:
|
Primi screenshot
https://twitter.com/bleacherreport/s...097555969?s=21
Non so se current o next gen, propendo più per la seconda. Dirk direi (finalmente) veramente ben riprodotto |
|
Buongiorno dove posso trovare nel dettaglio i rinnovi dei contratti fatti in queste settimane?
|
Early info
Primi tweet di Beluba che riguardo le differenze fra le versioni. Siccome a noi interessa soprattutto la parte “in court” direi che sono buone notizie
|
Già accantonato il (pessimo) sistema di tiro del 2K20
|
Sì certo buone notizie :)
|
non lo so ragazzi
la situazione è veramente strana e inizia a preoccuparmi seriamente non c'è un briciolo di gameplay a mezzo mese dal rilascio ufficiale non una sola parola in merito mike wang ha rilasciato diversi tweet in questi due giorni, e li ha cancellati. Che sta succedendo???? io intanto ho preso una ps5 (ovviamente non per avere nba2k22) ma anche per altri titoli che su pc purtroppo non arrivano mai, (mlb the show in primis e altri) , prenderò sicuramente il gioco 2k22 sulla ps5 e vi farò sapere un pò tutto su quelle che saranno le mie impressioni Come ogni anno prenderò sto maledetto gioco perchè non c'è altro in giro di meglio, e quindi come un caxxone farò l'acquisto ugualmente Ad ogni modo io resto preoccupato di questi atteggiamenti, fare dei tweet per poi cancellarli è veramente sintomo di confusione a pochi giorni dal rilascio Stiamo a vedere cosa succede, hanno addirittura aggiunto i rilasci per stagioni, li chiamano seasons, anche per il mycareer e altre cose, stiamo proprio all'apice del "dissanguare" gli utenti con microtransazioni a piu che non si voglia Sono COMPLETAMENTE focalizzati sulle animazioni sugli archetipi, sul myplayer, e su come fare per attirare le persone a comprare quante piu caxxate possibili per far crescere il personaggio Di mettersi sotto a lavorare per migliorare tutti i difetti storici del gioco, non se ne vede la minima briciola di interesse Amarezza! |
Stagione 2021-22
Ciao. Volevo provare ad inserire, per lo meno per quanto riguarda i dati anagrafici, i nuovi rookie 2021. Da quello che ho capito ci sono slot limitati per quanto riguarda il numero di giocatori, per cui bisogna sovrascrivere i vecchi. Che programma si deve usare per fare tutto questo ? (poi se riesco a fare qualcosa di minimamente accettabile posto il roster).
|
Quote:
|
AHAHAH
:D Nel frattempo ...
https://www.nbareligion.com/2021/08/...tto-nel-gioco/ |
Ha tutte le ragioni, anche se non l'ha proprio toccata pianissimo :D
A proposito, secondo il vostro parere, qual'è il miglior modder in termini di cyberfaces and bodies? |
Come lo scorso anno, versione Xbox Series X :D
Ormai neanche controllo se ci sono video gameplay o altro... compro a scatola chiusa :asd: |
Gameplay blog
Come al solito, una vagonata di nuove promesse e speranze, quest'anno anche molte più del solito.
Se confermeranno almeno in parte quello che hanno scritto allora sì che verrebbe fuori una bella edizione, ma due cose: 1) Come dice sempre mia madre, la carta (o meglio il moniotor im questo caso) prende tutto, ergo puoi scrivere quello che vuoi... 2) Quest'anno vedere cammello prima di acquistare (eventualmente) a prezzo di saldo perchè la questione PC old gen non è che mi vada molto a genio, però in parte sottolineano che entrambe le versioni avranno tutte le migliorie introdotte. Quindi se la differenza riguarderà la grafica, quella la si aggiusta con le mod, no problem. Bando alle ciance, buone lettura: After showing the NBA 2K22 gameplay trailer yesterday, 2K has followed it up with details on the gameplay improvements for NBA 2K22. Here are just some of the gameplay improvements: Defense & Defensive AI: Completely rebuilt shot contest and blocking systems, a significant update to the fundamental defensive rotations, and much more; Dribbling: Players will experience a unique feel and rhythm when sizing up, significantly faster overall pace and much tighter control in navigating the court, and a ton of other new combos, cancels, and move chains; Post Play: Upgrades highlight loads of new content, including new movement and a new arsenal of back-to-basket moves; Shooting: There’s a new shot meter that will dynamically expand when players take high-quality shots with good shooters but will shrink when heavily contested, shooting with a low-rated shooter, or fatigued. NBA 2K22 puts more emphasis on Shot IQ, meaning the teams that work for open looks and take smart shots are going to see much more success than the teams that force up bad shots; Finishing: Along with a focus on creating more of a skill gap for finishing at the rim, players can also completely customize their dunk repertoire with an all-new Dunk Style Creator; Builds, Badges & Takeover: Adjustments to create more balanced builds, and an increase of the total badge count to 80, offer many ways for players to impact the game. Additionally, NBA 2K22 for PlayStation 5 and Xbox Series X|S consoles introduces Takeover Perks, which you can unlock to strengthen your existing Takeover abilities. Check out the latest Courtside Report sent to us from 2K. Hello, 2K fans! It’s that time of year when we get to unpack all of the exciting gameplay enhancements and new features coming your way with NBA 2K22! The first year developing on new consoles always brings new challenges, such as… major code rewrites, new technical hurdles, and systems getting rebuilt. But with all that behind us, the gameplay team was laser-focused on one goal with NBA 2K22: making a GREAT gameplay experience! We had an ambitious feature list that we wanted to tackle this year: faster-paced gameplay, tighter and more responsive movement, more skill-based offense, and big changes to the player builder. All of which we’re going to tackle in today’s blog. We also made a strong push to ensure that we were delivering the same quality gameplay upgrades on both current and new gen systems. So no matter which version you choose to go with this year, you’re going to get a brand new experience. But the one major focus for the team that we wanted to be priority one, was DEFENSE. So let’s get started. DEFENSE The primary goal for defense was to give gamers the tools to be able to really change the outcome of the game on the floor and at the rim. If you were a great perimeter defender who anticipated well, we wanted you to be able to clamp up the dribbler and force a pass. If you were a rim protector, we wanted to give you the ability to send away weak shot attempts at will. Our engineers were determined to achieve those goals, and we’re extremely happy with the results! The shot contest and blocking systems were completely rebuilt, leading to several new snatch blocks and volleyball spikes that never happened before. This also paved the way to reward basketball IQ much more in our shooting systems. The shot contest rewrite removed the “ghost contests” that many complained about, and this year being out of position or not getting a hand in the shooter’s face will lead to some easy buckets for the offense. On the other hand, properly crowding shooters with good contests will result in plenty of bricks and airballs, as they should. For floor defenders, body-up rides and bumps feel much more rewarding as the motion team has dramatically improved the feel of on-ball defensive movement. Unwanted “bump steals” and snatchy body ups have been reduced in favor of giving both the ball handler and on-ball defender more freedom of movement and respected input. Shifts, launches, stops, and cuts all feel much tighter, and with even more new gen foot-planting improvements, you’ll see a lot less sliding on both ends of the floor. Steals also received an upgrade with a greater emphasis placed on the steal attribute. Low-rated stealers get sluggish animations that punish them when they reach, while high-rated stealers (with good timing and opportunity) will be able to pick pockets at a much higher rate. Also be prepared to see more layup/dunk strips from high-rated stealers when slashers try to force their way to the rim in a crowd. Great defense may not always be featured in real-life highlights, but all of these improvements are what I’m most excited about for NBA 2K22. They lead to much more balanced on-court battles and make the game much more fun to play! DEFENSIVE AI Defense was also a major focus on the new gen AI front. Da Czar (our resident X’s and O’s expert) and the AI team wanted to create a strong foundation to build on for many years to come. A lot of legacy issues were addressed through complete and thorough rewrites of almost all of the major defensive systems in the game. New on-ball defensive positioning logic gives defenders more consistency in their positioning regardless of their distance from the basket. This enables a much less jittery defender who knows where they want to be in all phases of defensive positioning. This along with motion improvements allowed us to tighten up general defensive positioning, which means gamers will feel more defensive pressure on-ball than was present in last year’s game. Brand new hedge defender logic and behaviors give the catch hedge defender a specific focus for how they react to the ball handler. In the past, the hedge defender’s primary focus was their man which led to the AI actively abandoning the ball handler. This cascaded into several issues. The ball handler would have an open lane, which in turn would force help to come from the strong side, leaving easy, open jumpers in pick and roll situations. This year, our hedge defender can focus on the ball and play two offensive players intelligently covering the deepest threat. Our drive help was also built from scratch this year to give our AI help defenders more intelligence in their calculations for when to send help on the drive. We also increased help defender logic, controlling movement speeds requested in help situations. The AI will no longer send a defender to double a standing offensive player thirty feet from the basket when a user requests drive help in the defensive settings. This year marks the most significant update to the fundamental defensive rotations we have ever done! We now have the ability to have both single and double rotations to take away the first or second passing lanes once help defense is triggered. This creates more opportunities for a second or third pass to find the open shooter. We also gave our AI the ability to anticipate certain play actions like floppy or down-screen actions. When the AI properly detects these situations the off-ball defender can now go into what we call, chase behavior. This helps AI defenders take the proper route around screens to put themselves in a better position to navigate and avoid screen contact. This helps with the overall flow and spacing on both sides of the ball. Lastly, we also added a brand new cutter help defensive system. This system helps to fill in defensive gaps and sends help anytime a player has a clear path to the rim. This system can pick up that cutter and send a rotation defender to cover the helper when possible. The combination of all these systems in NBA 2K22 makes it our most significant defensive effort to date. One which we fully intend to build on for years to come. DRIBBLING Offense will obviously never be neglected in any 2K basketball game, and I’m thrilled with our offering for NBA 2K22! Dribbling is something I personally spend a lot of time working on and am extremely passionate about and can say, without a doubt, that playmakers are going to have a field day with this year’s game! The 1-to-1 Basic Size-ups have been removed and replaced by 1-to-1 Signature Size-ups. But what exactly does that mean? Flicking the Pro Stick in various directions last year gave you fairly generic-looking size-ups, while holding up on the stick gave you a nice-looking mo-capped dribble series. This year, the goal was to marry the two together and give each player a unique feel and rhythm when sizing up, while also giving the gamer complete control over how the series plays out. KD’s big hesi crosses, Harden’s around/thru the leg moves, Steph’s quick machine gun crosses, and Luka’s methodical rock back and forth dribbles are all now under the gamer’s direct control rather than a preset movie. The speed stick that we introduced on new gen last year also returns. So flicking the stick quickly results in quicker dribbles while slower flicks give you more rhythmic ones. There are around 50 unique signature size-up packages to choose from, each with its own distinct advantages. Make sure to give all of them a try to find out which one best suits the rhythm of how you like to play. Additionally, you can equip one of 32 unique dribble sequences (which I’ve dubbed Signature Combos) as well. These are quick, three or four- second dribble combos that you can trigger by simply holding Sprint and flicking the Pro Stick up. Mixing the Signature Size-ups and Signature Combos together gives you a limitless variety for how you want to break down your defender. There are a ton of other new combos, cancels, and move chains you can pull off this year… drag dribble hesis and spin stepbacks being my personal favorites. But I’m not going to go into detail on each of these right now to save you from reading a novel on dribbling. In a nutshell, quickly sending multiple Pro Stick commands and/or attempting to move in various directions with the left stick just after performing a dribble move will open up a world of new combos that will stifle even the best defenders! When it comes to dribble movement, you’ll notice a significantly faster overall pace and much tighter control over how you navigate the court. Each of the 28 unique dribble styles received a nice refresh with new content that accentuates the signature style of its given player. We’ve also added four new WNBA dribble styles: Seimone Augustus, Chelsea Gray, Arike Ogunbowale, and Gabby Williams. Another nice upgrade to dribble movement is height compensation. Last year, taller players could outpace shorter players with the same Speed with Ball rating. This has been resolved for NBA 2K22 to ensure that smaller players are no longer lagging behind. And everything that I just mentioned about dribbling, from the movement to the new moves and combos, are going to be identical between current and new gen! So if you’re a player who plans to play both, you won’t have to learn two different systems like last year. POST PLAY Now a little treat for the bigs. We spent a lot of time upgrading post play with loads of new content, including new movement and a new arsenal of back-to-basket moves. Similar to face-up ball handling, many of the new moves are cancels and aborts. For example, start a post spin by twirling the Pro Stick, then immediately move the left stick in the opposite direction for a spin back. There are also new RT/R2 fakes that keep you engaged in post allowing you to chain multiple fakes together without disengaging. You can also take advantage of new disengage faceup moves, controls to help you avoid steals, new hop shots/fades/hooks, and a better pull chair mechanic. There’s a lot of great combinations and fakes once you’ve mastered the controls. SHOOTING Shooting has undergone many changes for NBA 2K22. There’s a new shot meter with a dynamically resizing make window. This window will expand when you’re taking high-quality shots with good shooters, but will shrink when heavily contested, shooting with a low-rated shooter, or fatigued. The major emphasis for shooting success this year is Shot IQ. The teams that work for open looks and take smart shots are going to see much more success than the teams that force up bad shots. It sounds elementary, but it’s something we really keyed on this year as taking quality shots was more or less overshadowed by ratings and stick skills. Shot timing still plays a major role in the skill gap (and yes, you still get an additional boost for turning the meter off), but will only take you so far if you’re taking bad shots. We’ve heavily focus-group tested the new shooting mechanics with players of all skill levels and believe this is the best that shooting has ever felt in NBA 2K. FINISHING We also made a strong push to get more of a skill gap into finishing at the rim. As beautiful as our motion-captured dunks are, it was a shame that once you saw one fire off, you basically knew it was an automatic two points. With the revamped blocking system, we’re now giving rim protectors more tools to make great stops at the rim. On top of that, on new gen, we’ve added timing meters to both alley-oop and aggressive skill dunk attempts. When an alley pass is in the air, you’ll need to press the Shot Button at just the right time to finish off the oop. If you’re too early or late, you’ll either smoke the finish or miss the catch completely. (side note: you can force bounce pass alleys this year!) And on the dunking side, holding Sprint and pulling straight down on the Pro Stick will trigger the aggressive skill dunks. When you have a defender standing underneath the rim, using the aggressive skill dunk feature will let you basically force a dunk attempt on-demand as long as you have a strong dunker and you have a bit of a runway. It’s tough to hit the perfect timing for these high-risk, high-reward plays, but it’s so gratifying when you can pull it off. We’ve also added dunk celebrations into the game this year that work very similarly to the green release jump shot landing celebrations. So not only can you throw down some nasty dunks in traffic with the new feature, you can now also equip your signature dance to show off a little bit afterward. And the last thing I wanted to mention about dunks, in NBA 2K22, you’ll now have the ability to completely customize your dunk repertoire with an all-new Dunk Style Creator! This is a great feature that allows you to have detailed control over the exact style of your dunk packages and lets you equip more dunks on your player than ever before! BUILDS, BADGES, and TAKEOVER Player builds is another hot topic when it comes to 2K. In NBA 2K21, we debuted a brand new player builder on new gen that allowed you to set up your attribute caps however you saw fit. As with any new big developments, there are always growing pains. We’ve made a lot of adjustments to the system to create more balanced builds and give incentives for creating all different types of players. Smalls will see distinct advantages over bigs and vice versa. So expect to see a lot more variety when you hit the virtual streets of the City this year. The amount of badge points at your disposal has been increased significantly giving you more options for how you badge out your MyPLAYER. The new detailed builder screen makes it much easier for gamers to identify the available badges, the cost at each tier, and the attribute thresholds required to hit each tier. You can also see how those numbers change in real-time as you adjust your attribute caps. Another cool addition is the ability to create Badge Loadouts! These allow you to quickly and easily toggle what badges you have equipped based on how you’re playing on a given day or even based on the matchups stepping up to the Got Next spots. Here are the new badges you can play around with in NBA 2K22: Fast Twitch – Ability to get off the floor quicker for standing layups and dunks Grace Under Pressure – Ability to convert standing layups more effectively Limitless Takeoff – Ability to soar from further away on driving dunk attempts Mouse in the House – Ability for bigs to finish over shorter players more efficiently Unstrippable – Ability to secure the ball better when gathering for a layup/dunk in traffic Chef – Ability to knock down Steph-like off-dribble deep 3’s Limitless Spot-up – Ability to hit logo-range 3’s off a catch and shoot Lucky #7 – Boosts your ability to score when shooting early in the clock Mismatch Expert – Ability to successfully shoot over taller defenders on a switch Glue Hands – Ability to make difficult catches and quicker branch out to a shot or dribble Hyperdrive – Boosts the speed and effectiveness of moving dribble moves Quick Chain – Boosts the ability to quickly chain dribble moves together Post Playmaker – Boosts the effectiveness of both shots and moves when playing in the post Triple Threat Juke – Increases the effectiveness of triple threat fakes, jabs, and go moves Ball Stripper – Ability to strip layup and dunk attempts more effectively Hustler – Ability to get to those scrappy 50/50 balls quicker than opponents Menace – Significantly drops the offensive ratings of opponents when you smother them That brings our total badge count to 80 with a number of existing badges also getting some nice upgrades. There’s a lot to choose from and many ways to impact the game, so the Loadout feature is a welcomed addition. Last, but certainly not least, we’ve ported ALL 80 badges to current gen, a massive upgrade for our fan base! One final MyPLAYER upgrade I wanted to call out is a new gen exclusive called Takeover Perks. These are modifiers that you can unlock and equip to strengthen your existing Takeover abilities! I’m not going to list them out because we want them to be a surprise, but it’s a great upgrade to the Takeover system that adds a layer of depth and strategy to how you compete online. CLOSING REMARKS Those are the main features I wanted to highlight for this year’s Gameplay Courtside report. I feel like I’ve been typing too long already, but there’s so much more that goes into the nuts and bolts of 2K’s gameplay and this blog barely scrapes the surface. Huge shout out to each of the gameplay devs who work tirelessly each year to build the best sports gaming experience on the market! From the outset, our goal was to create fun and competitive gameplay and I think you all will agree when you get your hands on the sticks that the team has delivered that in spades. The community’s passion for 2K is what drives us, and many of our features come directly from you. In fact, we had the wonderful opportunity to bring in several respected community members and 2K Pros to “beta test” gameplay a few weeks ago. Their feedback was incredibly valuable to us and allowed us to put the finishing touches on gameplay to ensure the best possible launch experience! Big thanks to those guys and we look forward to hosting more of those types of events in the future! So, have a great time with NBA 2K22, and we can’t wait to read your feedback, watch your videos/streams, and continue to work with you to mold the best basketball game on the planet! |
Wow, sulla carta sembra molto interessante e finalmente qualcosa di nuovo. Ovviamente da attendere minimo 2/3 settimane di test e opinioni...e - sarò prevenuto - ma ho brividi da gioco più arcade, spero di sbagliarmi.
|
Quote:
Il problema di Nba 2k, secondo me, è che spesso fa anche delle migliorie buone, ma in qualche modo escono poi dei bug da altre parti, che magari la versione precedente non aveva. |
Ma il video di presentazione del parco non è stato fatto?
Inviato dal mio SM-G998B utilizzando Tapatalk |
Quote:
Certo che senza nemmeno uno straccio di gameplay a 5 gg dall'uscita, la cosa mi lascia un po' :rolleyes: Nei prossimi giorni potrebbero anche uscire dei feedback di chi ha avuto le copie prima del lancio. |
Tutti gli orari sono GMT +1. Ora sono le: 19:53. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Hardware Upgrade S.r.l.