scheda aggiornata il 17/08/2009
 

Informazioni

  • Versione: 9.8
  • Dimensione: 57 MB
  • Licenza: Freeware closed source
  • Scaricato: 1333 volte
  • Link: www.ati.com
  • 9
 

Descrizione

Driver ATI Catalyst versione 9.8 per sistemi operativi Windows XP 32bit, versione ufficiale. Include il Catalyst Control Center con supporto alla lingua inglese

Di seguito alcune delle note fornite a corredo con i driver:

This month we are seeing a massive performance increase with a whole host of games as compared to the ATI Catalyst 9.7 driver. Detailed release notes are available for most of the game optimizations; here are the highlights:

  • Battleforge DirectX 10/DirectX 10.1 performance improves of up to 50% with the largest gains in configurations using ATI CrossFireX™ technology.
  • Company of Heroes DirectX 10 performance improves of up to 77%.
  • Crysis DirectX 10 performance of ATI CrossFireX technology in dual mode improves of up to 10% and quad mode performance improves of up to 34%.
  • Crysis Warhead DirectX 10 performance of ATI CrossFireX technology in dual mode improves of up to 7% and quad mode performance improves of up to 69%.
  • Far Cry 2 DirectX 10 performance of ATI CrossFireX technology in dual mode improves of up to 50% and quad mode performance improves of up to 88%.
  • Tom Clancy’s H.A.W.X. DirectX 10/DirectX 10.1 performance of ATI CrossFireX technology in dual mode improves of up to 40% and with quad mode performance improving of up to 60%.
  • UnigineTropics OpenGL performance improvements of up to 20%.
  • UnigineTropics DirectX 10 performance of ATI CrossFireX technology in quad mode improvements of up to 20%.
  • World in Conflict DirectX 10 performance improvements of up to by 10%.

This release of the ATI Catalyst driver provides OpenGL 3.1 extension support. The following is a list of OpenGL 3.1 features and extensions added in ATI Catalyst 9.8:

  • Support for OpenGL Shading Language 1.30 and 1.40.
  • Instanced rendering with a per-instance counter accessible to vertex shaders (GL ARB draw instanced).
  • Data copying between buffer objects (GL EXT copy buffer).
  • Primitive restart (NV primitive restart). Because client enable/disable no longer exists in OpenGL 3.1, the PRIMITIVE RESTART state has become server state, unlike the Nvidia extension where it is client state. As a result, the numeric values assigned to PRIMITIVE RESTART and PRIMITIVE RESTART INDEX differ from the NV versions of those tokens. o At least 16 texture image units must be accessible to vertex shaders, in addition to the 16 already guaranteed to be accessible to fragment shaders.
  • Texture buffer objects (GL ARB texture buffer object).
  • Rectangular textures (GL ARB texture rectangle). o Uniform buffer objects (GL ARB uniform buffer object).
  • SNORM texture component formats.

 
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